![]() ![]() Instead of a research tree, there are magic tomes linked to each of the game’s affinities. It’s fair to say, though, that there don’t seem to be any bad builds per se, the ability to upgrade and improve rapidly nixing any perceived weaknesses. It’s hard making reasoned choices the first time you play, because you don’t know what’s important or which traits make the most sense to the way you prefer playing, but you muddle through, or use one of the game’s pre-canned options. You then also choose a culture and its societal traits, meaning you could be ruling feudal seafaring toad people or a bunch of feline mystic cannibal imperialists, inspiring two completely different approaches to building an empire. ![]() Factions include humans, orcs, and goblins but also toads, rats and moles – the last two being particularly adept at burrowing underground. The very first thing you’ll notice when starting a game is the enormous variety available when choosing the people you’ll command. However, as a numbered sequel, Age Of Wonders 4 ignores all that, returning to its familiar non-spacefaring setting, while adding considerable additional complexity. More recently, series off-shoot Planetfall added a sci-fi twist to its successful 4X strategy formula. The original Age Of Wonders was released at the turn of the millennium, and since then its brand of accessible, fantasy themed turn-based strategy has expanded from its PC roots to also include consoles. It may not look built for consoles but the PS5 version of Paradox’s new strategy epic is surprisingly accessible and expectedly deep. Age Of Wonders 4 – it is a wonder it works so well on console (pic: Paradox Interactive)
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